import logging import socket from queue import Empty, Queue from threading import Event import numpy as np from rich.console import Console from speech_to_speech.pipeline.control import PipelineControlMessage from speech_to_speech.pipeline.messages import AUDIO_RESPONSE_DONE, PIPELINE_END from speech_to_speech.pipeline.queue_types import AudioOutItem logger = logging.getLogger(__name__) console = Console() class SocketSender: """ Handles sending generated audio packets to the clients. """ def __init__( self, stop_event: Event, queue_in: Queue[AudioOutItem], should_listen: Event, host: str = "0.0.0.0", port: int = 12346, ) -> None: self.stop_event = stop_event self.queue_in = queue_in self.should_listen = should_listen self.host = host self.port = port def run(self) -> None: self.socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM) self.socket.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1) self.socket.bind((self.host, self.port)) self.socket.listen(1) logger.info("Sender waiting to be connected...") self.conn, _ = self.socket.accept() logger.info("sender connected") while not self.stop_event.is_set(): try: audio_chunk = self.queue_in.get(timeout=0.5) except Empty: continue if isinstance(audio_chunk, PipelineControlMessage): continue if isinstance(audio_chunk, bytes) and audio_chunk == AUDIO_RESPONSE_DONE: self.should_listen.set() continue payload: bytes if isinstance(audio_chunk, bytes): payload = audio_chunk elif isinstance(audio_chunk, np.ndarray): payload = audio_chunk.tobytes() elif hasattr(audio_chunk, "tobytes"): payload = audio_chunk.tobytes() else: continue self.conn.sendall(payload) if isinstance(audio_chunk, bytes) and audio_chunk == PIPELINE_END: break self.conn.close() logger.info("Sender closed")